Far Cry New Dawn Ultimate Edition. Experience the entire journey through Hope County, Montana, in the latest installments of the award-winning franchise. Get the Ultimate Edition, which includes Far Cry® 5 with the season pass (three DLCs, Far Cry® 3, and more) and Far Cry® New Dawn.
Ranking the games in the Far Cry series isn't an especially easy task given that for the most part it's been a widely varied collection of shooters: Far Cry 1, 2, and 3 were all distinctly different from one another, and while Far Cry 4, Far Cry 5, and Blood Dragon were quite similar to Far Cry 3, Primal threw us a curve and plopped us in the Stone Age. Another issue with ranking them: the Far Cry games are all pretty good! There are no stinkers in the series, meaning there's no one to really dump on. This makes things harder.
But just because something isn't easy doesn't mean it shouldn't be done. Below we've cobbled together a highly-unscientific ranking of the Far Cry series (sans Instincts, which only appeared on console). As with all of our rankings, this list is iron-clad and inarguable, so we expect nothing but collective head-nods of sycophantic agreement in the comments.
Whatsapp application download and install full. Here they are, the Far Cry games listed from worst to first.
Far Cry 3: Blood Dragon
Developed: Ubisoft Published: Ubisoft
2013
2013
Samuel: Blood Dragon is a pleasingly concentrated and beautiful slice of Far Cry 3, wrapped in a joke that maybe wears a bit too thin. It essentially offers everything the main game does, but in a sillier and more explosive framework, designed as it is to poke fun at '80s movies and games in general—the latter of which is a contentious point for some.
But it's so clearly enjoyable for what it is. Neon versions of Far Cry 3's creatures wander the landscape, and it's refreshingly streamlined, with no crafting and simpler progression systems. Throw a cyber heart to lure a Blood Dragon, watch the beast turn up to wreak some havoc, then move onto the next outpost. If the 20+ hours of game waiting in Far Cry 3 or 4 seems daunting, this is a pleasingly complete microcosm of the Far Cry experience.
The game system in Far Cry 5 is very similar to Far Cry 4. Most of the changes represent slight improvements. For example, Far Cry 5 adopted about the same set of controls for driving as Grand Theft Auto, to give you better control over the car. Hunting was introduced in Far Cry 3, improved a bit in Far Cry 4, and now you can also fish. Far Cry is a franchise of first-person shooter video games, all of which have been published by Ubisoft.The first game, Far Cry, was developed by Crytek to premiere their CryEngine software, and released in March 2004. Far Cry New Dawn Free Download PC Game Cracked in Direct Link and Torrent. Far Cry New Dawn – Dive into a transformed vibrant post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Far Cry 5 Game Review. Dive to the depths of the dungeon with Toonami’s newest game review for Moonlighter! Hollow Knight Game Review. Game, possibly set after the events of Far Cry 5. A teaser video (below) shows a nuclear blast going off behind what looks very much like a landscape from Far Cry 5's Hope County setting, before a.
Far Cry Primal
Developed: Ubisoft Published: Ubisoft
2016
2016
Chris: Cranking back the clock—way back, to 10,000 BC—would seem a good way to take the series in an entirely new direction. There are no guns in Primal, of course. No cars, no aircraft, and absolutely no radio towers (thankfully). In some ways, it's pretty amazing that the familiar gameplay of Far Cry fits so well in an environment without automatic weapons and off-road vehicles.
The flip side is that Primal feels too familiar to really stand out. Stone Age or not, it's still unmistakably a Far Cry game and never really feels like a fresh experience. The ability to tame animals to fight alongside you is new, and while combat restricts you to bows, clubs, and spears (there is, enjoyably, a bee-filled pouch that acts as a grenade), the hunting and crafting you spend much of your time doing isn't any sort of departure from the series. Despite sending you thousands of years into the past, Primal winds up feeling a little too similar to Far Cry 3 and 4.
Far Cry 5
Developed: Ubisoft Published: Ubisoft
2018
2018
Chris: Far Cry 5 is built on the foundation of 3 and 4 with only a few tweaks on the established formula. The small changes are welcome, though: there's no skill tree, so you can unlock perks in any order you want, giving you the freedom to build your character to fit your playstyle. The crafting system of the earlier games has been trimmed down, too, so you unlock additional weapon slots and ammo bags through perks instead of having to hunt specific animals. Far Cry 5 wants you to get into the beautiful and chaotic open world of Montana with as few roadblocks as possible.
But flying in the face of all the freedom you're given is the unpleasant habit the game's bosses have for kidnapping you. They'll routinely drag you from your open world adventures and force you to listen to their long, rambling monologues. Worse, the villains are bland and forgettable, with gimmicky battles required to beat them.
Far Cry 5 is still a fun and ridiculous sandbox of mayhem and destruction, but better bosses, and better writing, could have given it a higher ranking on our list.
Far Cry 2
Developed: Ubisoft Published: Ubisoft
2008
2008
Chris: Far Cry 2 is the favorite of several of the PC Gamer staff, but favorite doesn't automatically mean best*, and loving something doesn't mean you need to be blind to its flaws. From crippling you with malaria before you even manage to escape the intro, to restricting your sprinting to a few steps before running out of stamina, to roadside checkpoints that repopulate with suicidal bad guys the moment you glance in another direction, traveling the map can quickly become an exhausting and frustrating affair.
Making up for that, however, is everything else. The location, a sun-scorched province in Africa, is one of the most convincing environments a shooter has ever visited. The fire system is still fantastic, better even than the ones in later games, where flames spread through dry grass, up into trees, and across buildings, useful for flushing out and trapping enemies, but also often requiring the player to scramble to safety. The story is refreshingly nihilistic and bleak, the sprawling map leads into another, bigger one halfway through the game, and the gunplay (provided you're using guns you bought, as the ones you pick up off the ground are garbage) is fantastic.
*Note: I do really think it's the best, but we held a staff vote and I'll abide by the results.
Samuel: I appreciate the ambition of the story and the presentation of the world, though it's not particularly enjoyable next to the more recent games. I know that's an unpopular answer: Far Cry 2 is a favourite among game design academics, and fair enough. But sometimes you want to ride an elephant into a base, and that's okay.
I too appreciate Far Cry 2's fire and buddy system. Another touch I love about this game, that I assume Firewatch later borrowed, was the idea of the map being an object you hold in your hand. I haven't played the game in years, but I'll always remember that as a clever way of heightening the reality of that world.
Far Cry 3
Developed: Ubisoft Published: Ubisoft
2012
2012
Chris: Rather than casting you as an ex-Green Beret or hired merc, Far Cry 3's Jason Brody was supposed to be just some random bro who finds himself in way over his head. Naturally, you're still completely capable of killing hundreds of people, flying wingsuits around, and doing everything else the trained killers from the previous games could, but for at least an hour or two Brody yammers on about how he's just a bro who doesn't know what he's doing. It's not especially convincing.
This game also served as Far Cry's dive into crafting, which was largely baffling: having to hunt multiple animals to make a wallet that could hold more money, for instance. Far Cry 3's animals are much more fun when they're the ones doing the hunting, leaping out of the jungle to attack goons and rebels alike, who are often already in the process of attacking one another. The whole island is like a explosive set of dominos, where tipping one leaves a chaotic mess in its wake. There are times when just watching the carnage is as enjoyable as participating in it.
Luckily, you can break from the extended and often not-great story missions (you're trying to rescue your friends and repair the boat to escape, despite having access to lots of working boats, but whatever) and do whatever the heck you want. And, it solved one of the big issues with Far Cry 2: once you took over an outpost, it was yours. Enemies didn't repopulate, and they certainly didn't repopulate the moment you drove off-screen.
Tim: My memory is so shot to pieces now that the two main things I recall about Far Cry 3 are that 1) it was my favourite Far Cry, largely because it ditched the whole 'having malaria as a gameplay mechanic' thing, and 2) what I loved most about the game was its . For some reason I found collecting each of these—from the meaty Bull shotgun to the deranged Shredder SMG—absolutely compelling.
Unlocking them required an arduous amount of macguffin collection (this being a game that routinely tasks you with skinning 10 mongeese to craft a new wallet), but the chase for these white whale weapons was what drove me to keep going. Once I had them all my interest flamed out fast. An itch/scratch relationship I recognise only too well from my exotic weapon collection in Destiny. Actually, the other thing I remember about Far Cry 3 is that it genuinely felt like going on holiday. A ridiculous, action movie holiday accompanied by assholes, but a sunshine break nonetheless.
Far Cry
Developed: Crytek Published: Ubisoft
2004
2004
Chris: It's hard to say how the original Far Cry holds up after a decade—we haven't played it in nearly that long—but at its release it was almost shockingly good. While it demanded a lot of our hardware at the time (it was a Crytek game, after all), it at least had some flexibility in graphical settings and still looked pretty great even on mid-range PCs.
James: The original Far Cry stood out for its massive open environments and the aggressive AI soldiers within. Firefights didn’t take place in a tightly scripted series of corridors—thick vegetation and a rudimentary stealth system turned encounters into an improvisational game of cat and cat and cat and cat and mouse (you). A few hours in, monsters get thrown into the jungle combat stew, and suddenly the enemy mercs are no longer sitting comfortably at the top of the food chain—not that they’re eating the monsters or you, I hope. Luring men to monsters and then hiding in a bush became the new headshot, an early push towards testing more skills than how quickly a player can point and click.
By today’s standards, Far Cry’s take on sneaky open arena combat feels noticeably dated, with enemies that have acute senses and preternatural aim anyone would envy. This is also before the era of elaborate back-stab animations, so stealth takes more patience and guesswork than it should, but even so, it’s easy to appreciate Far Cry for its obvious influence on open-ended island-hopping FPS design.
Far Cry 4
What Is The Newest Far Cry Game
Developed: Ubisoft Published: Ubisoft
2014
2014
Chris: For a series that had been reinventing itself with each release—Far Cry 1, 2, and 3 were all markedly different from one another—Far Cry 4 was a noticeable departure. It built on the gameplay of the previous entry without completely reimagining it. Coming just two years after Far Cry 3, Far Cry 4 felt incredibly familiar, but the changes it did bring were all for the better.
Rather than the overly vocal Jason Brody, protagonist Ajay Ghale is more subdued and quiet, letting the player fill in the blanks of his personality. Instead of simple bad luck stranding him among scores of warring soldiers and freedom fighters, Ajay has a real reason for being in the region of Kyrat: he's returned to scatter his mother's ashes, and the region's rebels are a military group founded by his father. What's more, Pagan Min, the colorful and charismatic baddie, once had an affair with Ajay's mother, making Ajay's appearance in Kyrat a personal one in several respects.
Kyrat itself is a wonderful and chaotic playground, sprawling and mountainous and with plenty of new ways to get around in it, like gyrocopters and a grappling hook, plus the familiar wingsuit that this time can be accessed almost immediately. The insanely aggressive wildlife makes a return, allowing us to unleash them on unsuspecting enemies and providing no small amount of random, ridiculous carnage. Plus, you can ride elephants, bowling over vehicles and tossing enemies into the air.
Alongside the scripted story missions, outpost takeovers once again comprise the most enjoyable part of the game, freeform assaults that can be accomplished any way you like. Outposts are bolstered by the addition of strongholds: massive and well-protected forts that are even tougher and more fun to liberate. This being a Ubisoft game, the map is littered with all sorts of other activities, challenges, and points of interest. They don't all really add much but, but they do ensure there's something to do just about everywhere you roam. Throw in co-op (except for story missions) and Far Cry 4 is a heavily packed and gloriously fun sandbox of destruction.
James recently , and even with there's a lot to absorb, so the rest of us are keen to chime in. Ubisoft's set the seventh game in the series (counting Primal and Blood Dragon) in the United States, a fictional county in Montana, to be exact, where players will do battle with a powerful militia created by a religious cult. Along with the hype there's been some backlash (of course), and we've been teased with a few new features like character customization and campaign-wide two-player co-op. What do we think? Here's what we think.
James: First off, what do you all think of the setting? I’m already sick of saying I grew up in Montana, but I’m still excited to see a bigtime videogame set there. Some parts are as wild as any other Far Cry setting, replete with trees for miles, snowcapped mountains, bears, mountain lions, and plenty of strange people. And with all the tools of rural life to play with, it could be one of the deeper stealth and combat sandboxes out of Ubisoft so far. You bet I’m going to roll into an enemy outpost with a co-op buddy and a dangerous dog friend with a tractor as our only armor. You bet I’m going to chase down bears by taking my semi-truck off road. You bet I’m going to fly-fish and drink beer (please add beer, Ubisoft). And if fly-fishing is just a ‘press A to get fish’ kind of thing, I’m telling my dad.
Chris Livingston: As long as exploring Montana doesn't require me slowly clambering up a dozen slightly differently configured cell towers to flip a switch and discover a few nearby areas of interest, I'm good. I think it's an really interesting choice of settings, but also one that's a little difficult to imagine taking seriously. I know there are plenty of remote parts of the US, but unless this is some dystopian future it's difficult to imagine a bunch of explosions and firefights going unnoticed by the rest of the country, no matter how out-of-the-way Hope County might be. Remember all the hubbub when those militia dipshits took over that wildlife refuge gift shop? News and social media would immediate pick up on bloodshed in Hope County, and surely after the first dozen or so bodies hit the ground the place would be swarming with feds or the army or something. It's a little easier to swallow Far Cry's ridiculous violence happening on a remote island controlled by drug cartels than in Montana. But hey, I can suspend disbelief if it means unleashing bears on some cult whackjobs.
Free Far Cry Game Download
Tom Marks: I agree that the country at large would likely notice that level of chaos, but maybe they will! The truth is we still know very little about the actual plot of the game, your role in it past being a sheriff, or generally anything beyond it being centered around a cult in Montana. James, you mentioned the state has all the locales a Far Cry game might want to explore, but I’m worried there won’t be as much room for the unexpected—especially coming off the back of sabertooth tigers and wooly mammoths. We don’t know what will be there, but I think we can confidently guess things like Far Cry 4’s elephants and tigers won’t make an appearance. Having not experienced Montana firsthand, I struggle to picture the kind of game setting it will make. And then, of course, there’s the question of how the politics of it all will be presented.
James: Montana has room to be the prettiest, deepest playground for the series yet, but that won’t matter to some people. Far Cry’s new bad guys are rural white Christians, though the most vocal critics seem to blow right by the whole fundamentalist cult part. Eden’s Gate, led by Joseph Seed, doubles as a massive militia, and they’re tired of waiting for the collapse of civilization, so they try to kickstart it with a lot of guns and terror. Western Montana is home to a ton of fringe groups, some militias associated with the alt-right movement, and a few pockets of white supremacists. The Eden’s Gate cultists are fictional, but based on the trailer and key art, they could easily be mistaken for the same real fringe groups. Some people don’t like the idea that US citizens, regardless of their (awful) beliefs, could be treated as villains in a big fat entertainment product. Others think the politics are too hands-off, a cheap way to grab some attention without addressing real world issues at all.
Tom M.: I know so little about Far Cry 5 right now that I couldn’t even begin to have an argument about whether its setting is offensive, toothless, or anything inbetween. One thing I am sure about is I want to know more. The direction intrigues me, and I can’t wait to see how Ubisoft decided to approach it. That doesn’t mean I think what they are going to do will definitely be good—it could easily be bad—but it means they’ve chosen a setting that we don’t often see in games like this. They’ve wholly subverted my expectations for the series, and as a result gotten me excited for it again. If Ubisoft had announced another Far Cry in another country with another warlord, I wouldn’t have disliked it for political reasons; I would have disliked it because it would be a clear sign that the main series games had lost inspiration, become stuck in a pattern.
Samuel: I think there's some mild hysteria going on around Far Cry 5, and not enough measured criticism—James's preview does a good job of challenging the setting to be true to life. But outside of that? It's mainly just shouting in comments threads, screengrabs of tediously provocative opinions or sharing comedy petitions trying to ban the game. A shrinking percentage of the discussion remains useful. Meanwhile, Ubisoft is basically silent about the whole thing, while everybody talks about the game incessantly—which is pretty much the dream scenario from a marketing point of view. On some level, by focusing too much on outrage, you can amplify poorly-considered opinions way beyond their actual importance and deserved reach.
So, that aside, the setting sounds kind of cool. But they haven't explained how the formula differs from previous games, with creative director Dan Hay only hinting at this in vague terms. “There are going to be key moments that we put into the experience where we go in different directions, and the reflexes that you maybe had in those games will be challenged it a bit and you'll experience something fresh.' I somehow feel like I know less after reading that. After Primal, which was gorgeous and fun, but which we criticised for feeling familiar, Far Cry 5 should push the series in a different direction. That said, I am looking forward to flying aircraft around Montana. That suggests a fairly large map—and this is the first numbered entry Ubisoft has built that isn't also coming to last-gen consoles.
Phil: As Samuel points out, a handful of angry people does not a controversy make. Of course someone has said the most hysterical, ridiculous thing, because someone always says the most hysterical, ridiculous thing. But most of the reaction I've seen to Far Cry 5 has been people anticipating such a response, to the point that even the smallest sign of it is proof that a controversy exists. I'm not sure it does in any significant form—certainly not enough to so wholly dominate the conversation surrounding this game. Frankly, if there are people out there who identify so closely with a fictional fundamentalist cult that they're angry about Far Cry 5, they've got bigger problems than the existence of Far Cry 5.
My concern is that—while I acknowledge Tom's point about us not knowing anything yet—I expect Far Cry 5 to be toothless. Ubisoft loves to tiptoe up to the edge of interesting settings, and a bunch of armed racists in Montana is for sure that. But Ubisoft's games rarely say anything of note, precisely because they are so often afraid to say anything that might offend mainstream sensibilities. On the other hand, I also fundamentally like many of Far Cry's systems, and, with enough of a rejig to move away from some of the more tired elements, I'm still up for another open world stealth romp—even while I expect the setting to be a wasted opportunity.
James: OK, so I think we’re all on the same page when it comes to how the internet reacts. The biggest mystery for me is how Ubisoft makes Far Cry feel new again beyond plopping it in a pretty new setting. Will this be another outpost checklist vacation with guns? The footage I saw hinted at small scale conflict. You have the ability to recruit your own army for certain scenarios, and at one point I saw a firefight between cultists and the player’s team taking over main street in a very, very small town. I’m not sure how big I am on the idea, throwing one team of dull AI against another in a slow, clumsy battle of attrition, but I could be wrong. Maybe it’s an active territory system, where your crew guards and conquers territory according to your commands on a big map. Maybe the dogs can talk. Who knows?
Far Cry 6
Samuel: I'll only play Far Cry 5 if the dogs can talk.
Tom M.: Stop trying to force your ‘pro talking dog’ agenda on me, Sam.
New Dawn Far Cry Gameplay
Chris Livingston: Talking dogs and politics aside, I'm curious to see how character creation works, and why it's even in there. In an FPS where you never see yourself, I'm not sure it really even matters, but even largely meaningless choices are better than no choices. Co-op being available for the entire campaign also sounds interesting. Change is good, and the Far Cry series used to change a lot between games—the original, Far Cry 2, and Far Cry 3 were all very different from each other, and Primal at least tried to change things up by setting it in the Stone Age. Far Cry 4 was so much like Far Cry 3 (though I think it was better) that I hope 5 doesn't wind up feeling like 4 again only with some new scenery and different accents. When a series has been around this long, I think it's natural to just take what works from the last game and serve up more of it, and sometimes that's just fine—but rather than more of a good thing I really want a game that feels completely new and fresh. The choice of setting is interesting and surprising, I only hope the gameplay is too.